terrains = {}
terrains.road   = {athletic,   5}    --easy to walk
terrains.field  = {athletic,   10}   --normal
terrains.brush  = {toughness, naturalist, 20}  --lots of hurtfull plants, need toughness
terrains.forest = {acrobatics, naturalist, 20}  --requires balance to run
terrains.tree   = {acrobatics, naturalist, 20}  --overcome obstacle
terrains.rocky  = {athletic,  earth, 15}   --requires climbing
terrains.rock   = {acrobatics, naturalist, 20}  --overcome obstacle
terrains.furniture = {acrobatics, naturalist, 20}  --overcome obstacle
terrains.sand   = {athletic,  earth, 15}   --heavy
terrains.water  = {athletic,  water, 20}   --swimming
terrains.whirlpool = {acrobatics, naturalist, 20}  --overcome obstacle
terrains.snow   = {athletic,   20}   --sticky snow
terrains.swamp  = {athletic,  water, 20}   --wading
terrains.windy  = {athletic,  windy, 20}   --blown away
terrains.tornado = {acrobatics, naturalist, 20}  --overcome obstacle
terrains.ledge  = {acrobatic,  20}   --balance or fall, 1way
terrains.pole   = {acrobatics, naturalist, 20}  --balance or fall, 2ways
terrains.moving = {acrobatic,  20}   --moving terrain
terrains.rocking= {acrobatic,  20}   --hard to keep balance, vehicle
terrains.ice    = {acrobatic,  20}   --slippery, change direction, start, stop
terrains.magma  = {toughness, fire,  20}   --very hot terrain
terrains.flames = {toughness, fire,  20}   --obstacle
terrains.wall   = {}                       --climb
terrains.quicksand  = {toughness, fire,  20}   --move or sink
